Cosmic Monsters, which was developed and released for the arcades in 1979 by Universal, was a Space Invaders clone that barely strayed from the basic Invaders gameplay formula with only a few new minor features as compared to the original.


Cosmic Monsters title/score table screen

Like with Space Invaders, players faced a formation of monsters that appeared over their laser base that marched from side to side; once the formation reached a screen edge, the formation would drop a notch closer to the player while dropping bombs the entire time. The player(s) had several bunkers to hide behind for protection and a high scoring flying saucer would appear overhead at times. Getting hit by a monster’s bomb would destroy the player’s(s') laser base(s) and the game would end when they had no more bases in reserve.

Aside from the monsters looking different (as well as the bunkers) from the original Space Invaders, the only few differences between the two games is that shooting the saucer had a higher sense of urgency this time around, as there was a bunker for it to hide inside once it appeared: if a player didn’t destroy it once it came out after taking refuge in the bunker, then it would explode and add an entire new row of monsters to the top of their formation.

Also, players did not receive an extra laser base until a score of at least 3,000 points, which is pretty high for most Invaders games, and the U. F. O. was also worth way more as well, with it having a higher end value of 600-1000 points.


  • Move laser base--joystick (left/right only)
  • Fire--fire button
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